Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams) 🔍
André LaMothe Sams Publishing, Other Sams, 2003
英语 [en] · PDF · 50.6MB · 2003 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
描述
This is not a fluff book. Get your math books out and be prepared to use that CD included with the book. Lots of examples, free graphic tools. It's not easy, but if it was, you wouldn't need this book. Well worth the cost - CHEAP compared to classes or trying to learn these things on your own. Great stuff...
备用文件名
zlib/Computers/Computer Graphics & Design/Andre LaMothe/Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization_682594.pdf
备选作者
LaMothe, André
备选作者
Lamothe, Andre
备选作者
André LaMothe
备用出版商
Pearson Education, Inc
备用出版商
Sams; Brand: Sams
备用出版商
LEXIS Publishing
备用出版商
Alpha Books
备用出版商
MICHIE
备用版本
Pearson Education Limited (US titles), Indianapolis, Ind, 2003
备用版本
United States, United States of America
备用版本
Indianapolis, Ind, Indiana, 2003
备用版本
1, FR, 2003
元数据中的注释
0
元数据中的注释
lg254850
元数据中的注释
{"isbns":["0672318350","9780672318351"],"last_page":1691,"publisher":"Sams","series":"Other Sams"}
元数据中的注释
Includes bibliographical references and index.
CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media.
备用描述
<p>Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to <i>Tricks of the Windows Game Programming Gurus</i> is the one to read for the latest in 3D game programming. When readers are finished with <i>Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization</i>, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.</p>
备用描述
Focusing on 3D game programming, this book provides advanced coverage for the intermediate and advanced game programmer. This book will give readers the knowledge to create a full 3D, texture-mapped, lit video game for the PC with a software rasterizer they can write themselves
备用描述
CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media.
开源日期
2010-05-17
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